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	<title>Comments for FFXIV Journal</title>
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	<link>http://ffxivjournal.com</link>
	<description>The misadventures of unlikely companions</description>
	<lastBuildDate>Sun, 29 Aug 2010 06:13:50 -0400</lastBuildDate>
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		<title>Comment on Guildleve 48: The Knife Poised to Strike by Derek</title>
		<link>http://ffxivjournal.com/18/guildleve-48-knife-poised-strike/comment-page-1/#comment-118</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sun, 29 Aug 2010 06:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=336#comment-118</guid>
		<description>48 hour guildleves- Before info was really released about guildleves, I always looked at them as the Final Fantasy Tactics Advance system.  You go to the pub, pick up some quests, and level with your party and get rewarded with gil, exp, and gear.  It basically is that, but I never expected them to not be readily available or limited.  I honestly don&#039;t see them keeping a limit, and just toning down the bonuses all around.  They&#039;re a neat organized way to grind, with an end reward that makes people feel like it was more worth it than just killing mobs.  And of course bigger bonuses for larger groups.

AH not at release- Probably the biggest Drrrrr, even before fatigue system, because it means one of the biggest things (the economy) isn&#039;t even in the game.  Serious crafters aren&#039;t going to craft, or maybe even play at first, which mean, the whole idea of the players creating the economy doesn&#039;t even apply.  Actually I don&#039;t even get that idea to begin with, because it still gets created by the player base through the AH.  No idea what the logic is behind that.

I definitely won&#039;t be doing crafting expecting to sell anything.   I&#039;m just going to fish and cook, feeding myself, and putting the extras in my bazaar because I really love the crafting/gathering system, but don&#039;t expect to find anything I really need.</description>
		<content:encoded><![CDATA[<p>48 hour guildleves- Before info was really released about guildleves, I always looked at them as the Final Fantasy Tactics Advance system.  You go to the pub, pick up some quests, and level with your party and get rewarded with gil, exp, and gear.  It basically is that, but I never expected them to not be readily available or limited.  I honestly don&#8217;t see them keeping a limit, and just toning down the bonuses all around.  They&#8217;re a neat organized way to grind, with an end reward that makes people feel like it was more worth it than just killing mobs.  And of course bigger bonuses for larger groups.</p>
<p>AH not at release- Probably the biggest Drrrrr, even before fatigue system, because it means one of the biggest things (the economy) isn&#8217;t even in the game.  Serious crafters aren&#8217;t going to craft, or maybe even play at first, which mean, the whole idea of the players creating the economy doesn&#8217;t even apply.  Actually I don&#8217;t even get that idea to begin with, because it still gets created by the player base through the AH.  No idea what the logic is behind that.</p>
<p>I definitely won&#8217;t be doing crafting expecting to sell anything.   I&#8217;m just going to fish and cook, feeding myself, and putting the extras in my bazaar because I really love the crafting/gathering system, but don&#8217;t expect to find anything I really need.</p>
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		<title>Comment on Guildleve 48: The Knife Poised to Strike by Cerulean Shaman</title>
		<link>http://ffxivjournal.com/18/guildleve-48-knife-poised-strike/comment-page-1/#comment-112</link>
		<dc:creator>Cerulean Shaman</dc:creator>
		<pubDate>Fri, 20 Aug 2010 02:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=336#comment-112</guid>
		<description>I think Dol/DoH is an effective combo regardless of the situation. It&#039;s going to take time for the market to build up anyway and you can cut costs, increase profit, and sell off or trade unneeded materials by having a DoL alongside your DoH.</description>
		<content:encoded><![CDATA[<p>I think Dol/DoH is an effective combo regardless of the situation. It&#8217;s going to take time for the market to build up anyway and you can cut costs, increase profit, and sell off or trade unneeded materials by having a DoL alongside your DoH.</p>
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		<title>Comment on Guildleve 48: The Knife Poised to Strike by Thakorr</title>
		<link>http://ffxivjournal.com/18/guildleve-48-knife-poised-strike/comment-page-1/#comment-111</link>
		<dc:creator>Thakorr</dc:creator>
		<pubDate>Fri, 20 Aug 2010 00:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=336#comment-111</guid>
		<description>You know how I feel on it, lol. I guess all we can really do is sit back and hope that they&#039;re smarter than the beta and recent interviews make them seem to be.

I&#039;m wondering if rolling DoL/DoH right now wouldn&#039;t be the smartest choice at launch? Go do your own mining, turn it into weapons and profit while the other crafters are sitting around crying for materials.</description>
		<content:encoded><![CDATA[<p>You know how I feel on it, lol. I guess all we can really do is sit back and hope that they&#8217;re smarter than the beta and recent interviews make them seem to be.</p>
<p>I&#8217;m wondering if rolling DoL/DoH right now wouldn&#8217;t be the smartest choice at launch? Go do your own mining, turn it into weapons and profit while the other crafters are sitting around crying for materials.</p>
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		<title>Comment on Guildleve 48: The Knife Poised to Strike by Tramell</title>
		<link>http://ffxivjournal.com/18/guildleve-48-knife-poised-strike/comment-page-1/#comment-110</link>
		<dc:creator>Tramell</dc:creator>
		<pubDate>Thu, 19 Aug 2010 00:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=336#comment-110</guid>
		<description>The only way I can clearly see it in my mind is if they implement a instance areas in the various crafting guilds/market to segregate what people are selling, making it easier to find what you need to find. I believe they are trying to implement a new system for the variety of gear and weapons that can be customized as part of the crafting process and not just a dye you apply. So you can have a crap load of the same item with different finishes, quality and what not. Can be solved with a sub menu within the basic item now that I&#039;m thinking about it a bit more but what there are going for i think they need to add instance areas within the crafting halls for starters instead of a main area to at least assist people in finding what they need. I&#039;ll settle getting armors, weapons and other crafted goods from retainers and have AH be a central ground for materials and other various things.

When they give us more social features in beta, I&#039;ll do an opinion on the 48hr limit of guildleves to see how easy party forms up and how many leves can be done in a reasonable amount of time.</description>
		<content:encoded><![CDATA[<p>The only way I can clearly see it in my mind is if they implement a instance areas in the various crafting guilds/market to segregate what people are selling, making it easier to find what you need to find. I believe they are trying to implement a new system for the variety of gear and weapons that can be customized as part of the crafting process and not just a dye you apply. So you can have a crap load of the same item with different finishes, quality and what not. Can be solved with a sub menu within the basic item now that I&#8217;m thinking about it a bit more but what there are going for i think they need to add instance areas within the crafting halls for starters instead of a main area to at least assist people in finding what they need. I&#8217;ll settle getting armors, weapons and other crafted goods from retainers and have AH be a central ground for materials and other various things.</p>
<p>When they give us more social features in beta, I&#8217;ll do an opinion on the 48hr limit of guildleves to see how easy party forms up and how many leves can be done in a reasonable amount of time.</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by Koba</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-107</link>
		<dc:creator>Koba</dc:creator>
		<pubDate>Mon, 16 Aug 2010 23:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-107</guid>
		<description>Once exp/grouping has been normalized come release, we may come to realize that guildleves are merely for ppl that dont have much time to play (1-2 hours a day).

However for those that have much time to play, guildleves would be simply &quot;burst experience&quot;, the normal way to exp would be to group grind.

There is of course also the factor that they may change the timer (doubt it), or add new types of guildleve&#039;s, or change the amount you can do in a single day (ive heard there is a limit of some kind?)

In any event Rome wasn&#039;t built in a day as they say, and neither will this game.</description>
		<content:encoded><![CDATA[<p>Once exp/grouping has been normalized come release, we may come to realize that guildleves are merely for ppl that dont have much time to play (1-2 hours a day).</p>
<p>However for those that have much time to play, guildleves would be simply &#8220;burst experience&#8221;, the normal way to exp would be to group grind.</p>
<p>There is of course also the factor that they may change the timer (doubt it), or add new types of guildleve&#8217;s, or change the amount you can do in a single day (ive heard there is a limit of some kind?)</p>
<p>In any event Rome wasn&#8217;t built in a day as they say, and neither will this game.</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by Cerulean Shaman</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-106</link>
		<dc:creator>Cerulean Shaman</dc:creator>
		<pubDate>Mon, 16 Aug 2010 15:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-106</guid>
		<description>#Cavalt: True, which is why shortening the timer may not be the best solution. If guildleves were like the assault or the outpost book events in FFXI and only a form of progression rather than the only way then the timers would make sense.

@Minxie: Very true, the games I listed have all very much tried to copy WoW and have failed for it, to a degree. There were actually other issues that killed the games as well, but trying to compete with WoW so directly probably didn&#039;t help.

Still, there were some good chances for success. Warhammer was a popular IP backed by an experienced company. Wharammer online even did really well at the start and was considered to have much better PvP than WoW and, however badly implemented, came up with the happily accepted idea of public quests.

The game had issues with a terrible PvE system however, lack of a real end game (trading keeps became the norm, how horribly flawed), and lack of content at all. High level players found themselves deprived of PvP, done with the more or less useless PvE rather fast, and then left to sit and constantly fail city sieges..which had a limited amount of instances available for use.</description>
		<content:encoded><![CDATA[<p>#Cavalt: True, which is why shortening the timer may not be the best solution. If guildleves were like the assault or the outpost book events in FFXI and only a form of progression rather than the only way then the timers would make sense.</p>
<p>@Minxie: Very true, the games I listed have all very much tried to copy WoW and have failed for it, to a degree. There were actually other issues that killed the games as well, but trying to compete with WoW so directly probably didn&#8217;t help.</p>
<p>Still, there were some good chances for success. Warhammer was a popular IP backed by an experienced company. Wharammer online even did really well at the start and was considered to have much better PvP than WoW and, however badly implemented, came up with the happily accepted idea of public quests.</p>
<p>The game had issues with a terrible PvE system however, lack of a real end game (trading keeps became the norm, how horribly flawed), and lack of content at all. High level players found themselves deprived of PvP, done with the more or less useless PvE rather fast, and then left to sit and constantly fail city sieges..which had a limited amount of instances available for use.</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by Minxie</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-105</link>
		<dc:creator>Minxie</dc:creator>
		<pubDate>Mon, 16 Aug 2010 14:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-105</guid>
		<description>I honestly think there is nothing to worry about and heres why i think this. You say games like warhammer and aion and age of conan etc have failed? Well imo theres a very simple reason for this, they all in someway copied world of warcraft. When i looked at these games all i thought was this is another botched copy of wow. It really seems that way, regardless of wether you like the game or not wow was sucessfull and as a result was copied or at least a lot of ideas were copied from them. While these games had different storys etc the main fundamentals like the UI and quests and the pvp is a direct copy if not slight variation to wow. I havent played ffxiv beta but the fact they have gone in there own direction (SE generally do take gambles like that) and created a unique style is the reason i think it will succeed. Yes there a few elements that will be still there like grinding etc. But it&#039;s a very refreshing style and one that would make people leave there mmo&#039;s to try. I used to play wow (I know i suck lol) and the reason i never went to warhammer etc is i thought it was just going to be exactly the same, so why would i leave to play it? All i say is if i thought this then i bet many others did. Lets just hope this new style of mmo pays off :)</description>
		<content:encoded><![CDATA[<p>I honestly think there is nothing to worry about and heres why i think this. You say games like warhammer and aion and age of conan etc have failed? Well imo theres a very simple reason for this, they all in someway copied world of warcraft. When i looked at these games all i thought was this is another botched copy of wow. It really seems that way, regardless of wether you like the game or not wow was sucessfull and as a result was copied or at least a lot of ideas were copied from them. While these games had different storys etc the main fundamentals like the UI and quests and the pvp is a direct copy if not slight variation to wow. I havent played ffxiv beta but the fact they have gone in there own direction (SE generally do take gambles like that) and created a unique style is the reason i think it will succeed. Yes there a few elements that will be still there like grinding etc. But it&#8217;s a very refreshing style and one that would make people leave there mmo&#8217;s to try. I used to play wow (I know i suck lol) and the reason i never went to warhammer etc is i thought it was just going to be exactly the same, so why would i leave to play it? All i say is if i thought this then i bet many others did. Lets just hope this new style of mmo pays off :)</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by Cavalt</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-104</link>
		<dc:creator>Cavalt</dc:creator>
		<pubDate>Mon, 16 Aug 2010 14:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-104</guid>
		<description>What to do between leves? Gather... Craft...
Besides I Read some interview saying about leves are primary focused on the casual player, so the xp/mob are bigger and for the 24/7 ones will more stuff to do, just use the time you are not leveing to gather and craft and done.
If you say 48hs is to much but u can do all yours leves in about a hour and half you still will get anger if it restart in 12hs.</description>
		<content:encoded><![CDATA[<p>What to do between leves? Gather&#8230; Craft&#8230;<br />
Besides I Read some interview saying about leves are primary focused on the casual player, so the xp/mob are bigger and for the 24/7 ones will more stuff to do, just use the time you are not leveing to gather and craft and done.<br />
If you say 48hs is to much but u can do all yours leves in about a hour and half you still will get anger if it restart in 12hs.</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by yanhaot</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-103</link>
		<dc:creator>yanhaot</dc:creator>
		<pubDate>Mon, 16 Aug 2010 06:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-103</guid>
		<description>Seeing how this is the case, I wish they&#039;d hold off the actual release until next year until more issues can be fixed. Yes, many fans will nerd rage, a part of me too, in fact. 

But what&#039;s worth doing, is worth doing well.

When you present an MMO to gamers, especially fans of FF, you&#039;re not giving them just a game. You&#039;re giving them a world. And this is exactly why FFXIV must be done well. Because you either give them a world or you don&#039;t. There&#039;s no in between.

I sincerely pray the core functions will be worked out. The Japanese are famous for working damn hard beyond normal human limits. Let&#039;s see some of that godlike effort being dedicated to the right areas.</description>
		<content:encoded><![CDATA[<p>Seeing how this is the case, I wish they&#8217;d hold off the actual release until next year until more issues can be fixed. Yes, many fans will nerd rage, a part of me too, in fact. </p>
<p>But what&#8217;s worth doing, is worth doing well.</p>
<p>When you present an MMO to gamers, especially fans of FF, you&#8217;re not giving them just a game. You&#8217;re giving them a world. And this is exactly why FFXIV must be done well. Because you either give them a world or you don&#8217;t. There&#8217;s no in between.</p>
<p>I sincerely pray the core functions will be worked out. The Japanese are famous for working damn hard beyond normal human limits. Let&#8217;s see some of that godlike effort being dedicated to the right areas.</p>
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		<title>Comment on Will Final Fantasy XIV Fall to the Flames of Failure? by Dumdadee</title>
		<link>http://ffxivjournal.com/15/final-fantasy-xiv-fall-flames-failure/comment-page-1/#comment-102</link>
		<dc:creator>Dumdadee</dc:creator>
		<pubDate>Mon, 16 Aug 2010 04:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://ffxivjournal.com/?p=294#comment-102</guid>
		<description>Doom &amp; Gloom. 

The game will turn out fine.

Whether it&#039;s in September or in March is another question.

If I have to wait half a year for the game to be good, no problem. I don&#039;t have to play it right away.

I think it&#039;ll turn out fine in September though. They&#039;re simply testing stuff right now.</description>
		<content:encoded><![CDATA[<p>Doom &amp; Gloom. </p>
<p>The game will turn out fine.</p>
<p>Whether it&#8217;s in September or in March is another question.</p>
<p>If I have to wait half a year for the game to be good, no problem. I don&#8217;t have to play it right away.</p>
<p>I think it&#8217;ll turn out fine in September though. They&#8217;re simply testing stuff right now.</p>
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